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Roboray Training

My role: Art Director, 3D Generalist​

This was one of the 14 games I was the Art Director for for the SeaWorld Parkwide game in Yas Island, Abu Dhabi. All of the games were based in real science, had an emphasis on education and there was a strong restriction on directly controlling any animals. 

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This game was designed to show how Manta rays in the wild feed. By having players train a robotic manta ray to emulate their feeding habits. I was the Art Director for this project, but I also got hands on with creating the environment in Unity, the particle effects and some cinemachine animations.

Roboray landing page.png

Dynamic action

A key part of the gameplay was that if the players correctly adopt 3 poses in a limited timeframe the roboray will do one of the types of feeding that real manta rays do.

It was important to make these scenes feel special, so for each animation I created a cinemachine animation in Unity, along with some timed particle effects to accentuate the movement as well as to make it feel special.

Environment Design

The environment was split into 2 areas, the coral reef and the open ocean.

I designed the environment for the coral reef starting area. We were using pre-purchased assets.

To speed up decorating such a wide area I created prefabs of clusters of rocks and corals, and dotted them around the space, this also had the advantage of making collections of corals easier to tweak if I found there were some that were accidentally floating. 

Ollie Cole

3D Generalist

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