
About me
I am a 3D artist with 10 years experience in the attractions industry, the last 3 of which I have been an Art Director as well as being hands on where I can.
Throughout my career, I have worked across the full production pipeline, from modelling and texturing to optimisation and engine integration. I am highly proficient in many tools including Blender, 3DS Max, Zbrush. Substance Painter, and Photoshop, with experience creating both stylized and realistic hard-surface assets using PBR workflows. I am skilled in both Unity and Unreal.
My background has centered on creating immersive real-time experiences and simulations, requiring a strong focus on visual quality, performance optimisation, and reliable asset integration.
The highlight of my career so far has been working on the games for SeaWorld Abu Dhabi, I directed and ensured the smooth running of 14 games being made across the span of a couple of years, I even got hands on at times to ensure the project met it's deadline.
If you'd like to get in touch please use my form! Or get in touch via LinkedIn.